So Proto_Soft Body Architecture
Tutor: Theodore Spyropoulos br> Team: Miguel Miranda (Puerto Rico), Said Fahim Mohammadi (Germany), Katharina Penner (Germany), Yifan Zhang (China)
Design Research: Experimentation and Innovation (v.14)
The DRL is a 16-month post-professional design programme leading to a masters of Architecture and Urbanism (MArch) degree. The DRL investigates digital and analogue forms of computation in the pursuit of systemic design applications that are scenario- and time-based. Considering controls systems as open acts of design experimentation, the Design Research Lab examines production processes as active agents in the development of Proto-Design systems.
Course Structure
Four terms of study are divided into two phases. Phase I, a three-term academic year beginning each autumn, introduces design techniques and topics through a combination of team-based studio, workshop and seminar courses. In Phase II, beginning the following autumn, teams carry forward their Phase I work in the form of comprehensive thesis design projects. At the end of January these projects are presented to a panel of distinguished visiting critics, after which each team documents their 16 months of design research work in a hardbound book.
Phase I Design Research Agenda: Proto-Design (v.3)
DRL will continue to pursue its design research agenda investigating digital and analogue forms of computation in the pursuit of systemic design applications that are scenario- and time-based. Proto- Design considers controls systems as open acts of design experimentation, examining production processes as active agents in the development of architecture.
Behavioural, parametric and generative methodologies of computational design are coupled with physical computing and analogue experiments to create dynamic and reflexive feedback processes. New forms of spatial organisation are explored that are not type- or site-dependent but instead evolve as ecologies and environments seeking adaptive and hyper-specific features. This performancedriven approach seeks to develop novel design proposals concerned with the everyday. The iterative methodologies of the design studio focus on the investigations of spatial, structural and material organisation, engaging in contemporary discourses on computation and materialisation in the disciplines of architecture and urbanism.
Phase II Design Research Agenda: Proto-Design (v.2)
Proto-Design systems developed in Phase I will be tested in site-specific scenarios. Theodore Spyropoulos’ studio, Digital Materialism, investigates behaviour as the means to explore self-regulating and deployable soft systems within the field of scientific enquiry. Proto-Campus, led by Patrik Schumacher with Mirco Becker, focuses on the design of parametric prototypes that intelligently vary general topological schemata across a wide range of parametrically specifiable site-conditions as a campus. Alisa Andrasek’s studio, Protocols, looks at infrastructure’s ecological implants within the context of heterogeneous networks. Robert Stuart- Smith’s studio explores how non-linear design processes may be instrumentalised to generate a temporal architecture with a designed life-cycle.
Phase I Design Studio: Proto-Architectures
Alisa Andrasek, Patrik Schumacher, Theodore Spyropoulos, Robert Stuart-SmithFive design studios will continue to challenge the notion of the design project driven exclusively by contextual and programmatic parameters. Each studio will introduce a specific arena of design concepts, tools and intended outcomes, ranging from prototypes of urbanism, architecture and detail systems. This body of initial design research work will be carried forward to Phase II in 2011/12, and applied to a series of specific briefs and sites for each studio.
Phase I Design Workshops: Material Behaviour
Alisa Andrasek, Theodore Spyropoulos, Robert Stuart-SmithTerm 1
Term 1begins with two sets of three design
workshop modules, emphasising computational
and material prototyping as both an
analytical methodology and the prime
mode of design production and representation.
Each five-week module focuses on
a specific set of methods and intended
design output, introducing Phase I students
to a broad range of concepts and
techniques that can be taken forward
to further workshops and the year-long
Phase I and Phase II studio projects.
+nous_KRAMA
Tutor: Patrik Schumacher, Christos Passas br> Team: Ermis Chalvatzis (Greece), Chen Jian (China), Natassa Lianou (Greece), Andri Shalou (Cyprus)
Phase II Design Workshop: Adaptive Systems and Structures
Alisa Andrasek, Patrik Schumacher, Robert Stuart-Smith, Theodore Spyropoulos,Term 1
This five-week workshop at the midpoint
of Phase II addresses a detailed part of the
spatial, structural, material and environmental
systems of each team’s thesis
project, with an emphasis on modelling
techniques which act as feedback for the
testing and development of the larger-scale
proposals. A presentation in November
will serve as a major interim review.
Phase II Design Studio: Urban Protocols
Alisa Andrasek, Patrik Schumacher, Theodore Spyropoulos, Robert Stuart-SmithTerm 1
Design teams in five studios will carry
forward their Phase I work on generative
design systems, structures and prototypes
in developing thorough Phase II design
proposals. The aim is to develop adaptive
models through proto-versioning that
affords generative, transformative and
parametric controlled systems that can be
deployed on multiple sites. Systems will be
developed to construct context-specificity,
developing models of spatial practice that
are hyperspecific rather than generic. The
ambition is to design open systems that
have the capacity to rethink conventions
of practice through the design and fabrication
of architectural prototypes and
processes. Contemporary fabrication
protocols will be explored to create correlations
of nonstandard elemental distributions
through an active engagement with
digital and material interaction.
Phase I Core Seminars: Design as Research I – Open Source
Robert Stuart-SmithTerm 1
Pursuing design as a form of research
raises a series of questions that this course
will examine in relation to larger technological,
economic and cultural contexts.
The seminar will explore ways of associating
design with forms of research, as well
as the implications of this for architectural
and design practice. Weekly sessions will
include presentations related to course
readings.
Phase I Core Seminars: Embodied Patterns
Alisa AndrasekTerm 1
This seminar will investigate key ideas
from the history of computation and
contemporary sciences and their reverberations
in the domain of architecture
and design. It will probe concepts such as
generative design, algorithmic information
theory and key ideas from quantum
physics, biology and systems theory as a
knowledge resource and means of production.
A productive dialogue will be instigated
with experts from other fields,
including mathematics, computer science,
quantum physics and engineering, under
the larger collaborative platform of Computational
Salon.
Synthesis: Project Submission, Writing & Research Documentation
Mollie Claypool, Ryan DillonTerms 1 & 2
These weekly sessions will review the
basics of writing and research related to
DRL course submissions. Presentations
will cover resources in London, the preparation
of thesis abstracts, writing styles
and issues related to essays, papers and
project booklets. Tutorials will discuss
ongoing research topics and seminar and
studio presentations.
Behaviour: Examining the Proto-Systemic
Theodore SpyropoulosTerm 2
This core seminar will articulate Proto-
Design as a behaviour-based agenda that
engages experimental forms of material
and computational practice. Examining
cybernetic and systemic thinking through
seminal forms of prototyping and experimentation,
the seminar will look at the
thought experiments that have manifested
since the early 1950s as maverick machines,
architectures and ideologies.
Team-based presentations will examine
these methods and outputs as case studies
for studio experimentation.
Design as Research II: Computational Space
Alisa AndrasekTerm 2
This seminar is an overview of computational
approaches to architectural design,
strategies and processes. Weekly readings
on software technologies and design
systems will relate computational work in
art, music, new media, science and other
sources to contemporary architectural
discourses around parametric design.
Teams will make weekly presentations
related to the readings and an analysis of
selected projects.
Digital Tools: Maya, Rhino, 3D Studio, Catia, Processing, Arduino & Macromedia – Software & Scripting
Shajay Bhooshan, Brian Dale, Mustafa El Sayed, Jose Manuel Sanchez, Diego Perez-Espitia, Robert Stuart-Smith, Paul Jeffries, Torsten Broeder, Manuel Jimenez Garcia, Knut BrunierTerms 1 & 2
These optional workshops provide an
introduction to the digital tools and
systems used in the DRL, introducing the
basic skills needed to build and control
parametric models and interactive presentations.
Sessions will build up to advanced
scripting, programming and dynamic
modelling techniques.
All taught graduate degrees at the AA are validated by the Open University.
DRL Programme Tutors
Alisa Andrasek is an experimental practitioner of architecture and computation in design and director of Biothing. She studied at the University of Zagreb and Columbia University and has taught at Columbia, Pratt, UPenn, RMIT Melbourne and RPI.
Robert Stuart-Smith is a Founding Design Director of Kokkugia, and former graduate of the AADRL. He has worked in the offices of Lab Architecture Studio and Sir Nicholas Grimshaw & Partners, prior to cofounding Kokkugia. He has previously taught at RMIT University (Australia), the University of East London, and First Year Studio at the AA. He also leads Kokkugia’s consultation to Cecil Balmond on algorithmic design research. Kokkugia is currently working on projects in the UK, USA and Mexico.
Shajay Bhooshan currently works as Lead Researcher in the Computation and Design (co|de) group at Zaha Hadid Architects. He completed his Masters Degree at the AA in 2006. He has taught and presented work at various events and institutions including AU 2010 Las Vegas and Beyond Media Florence 2009. Previously he worked at HOK Sport Architecture on projects such as 02 Arena within the Millennium Dome and the Oval cricket stadium. He recently completed his scholarship-in-residence with Autodesk Idea Studio in San Francisco.
Mollie Claypool is a designer, writer and editor with experience working with NY-based and international architectural practices as well as major arts, architecture and design publishing houses. She studied architecture at Pratt Institute and received her Masters with Distinction from the AA in 2009.
Ryan Dillon is currently working for EGG Office based in Los Angeles. He is a tutor in the History and Theory Studies department at the AA and has previously taught at the University of Brighton. He is a graduate of the AA and Syracuse University School of Architecture. He has previously worked at Moshe Safdie and Associates.
Jose Sanchez is an architect/ programmer based in London. In 2009 he joined Biothing expanding the research of generative design/complexity. He is also co-founder of Probotics, a architecture/robotics practice in London.
Director
Theodore Spyropoulos is director of the experimental architecture and design practice Minimaforms. He has been a visiting Research Fellow at MIT and co-founded the New Media Research Initiative at the AA. He has taught in the graduate school of the University of Pennsylvania and the Royal College of Art, Innovation Design Engineering Department and previously worked as a project architect for the offices of Peter Eisenman and Zaha Hadid Architects.
Founder
Patrik Schumacher is partner at Zaha Hadid Architects. He studied philosophy and architecture in Bonn, Stuttgart and London and received his doctorate at the Institute for Cultural Science at Klagenfurt University. He is a visiting professor at the University of Applied Arts in Vienna, and university professor at Innsbruck University.